H.E.R.O. / The Records Project / The H.E.R.O. Guide to Edrathia (Work in Progress)
Records Incomplete

The H.E.R.O. Guide to Edrathia (Work in Progress)

A continent of city-states, trade guilds, and opportunity. Guided by H.E.R.O., protected by H.E.R.O.—now under revision.

The H.E.R.O. Guide to Edrathia

A travel guide to the continent that H.E.R.O. proudly serves. Updated daily. Mostly.

Edrathia has never had a crown. No emperor, no unified state—just a patchwork of city-states, trade guilds, regional alliances, and the occasional harbour town that answers to no one in particular. Power is hyper-local. Authority rarely extends past the line of sight.

Why Edrathia

For the ambitious traveller, Edrathia is a buyer's market. There is always work—rarely glorious, but steady. A merchant caravan needs guards. A village needs a brigand removed. A lord needs his rivals embarrassed. Nobody starves. Nobody becomes a legend, either.

Borders shift with the seasons and merchant contracts. Large wars are rare; influence is traded through messengers, favour-calls, and defensive pacts. A highland valley might answer to a city council three days' ride south, or to the guild that buys its wool. A fishing town might declare independence every other harvest festival. It works, after a fashion.

Villagers fix their own fences. Problems that can't wait don't wait for distant authority. A blocked mill, a boundary dispute, a thing in the woods—the locals solve it or live with it. But for larger concerns, H.E.R.O. is here.

Cities trade gossip like merchants trade spice. A weirdness reported in the highlands on Monday is tavern talk on the coast by Friday. Bad news travels fast; strange news travels faster.

Regions at a Glance

Note from Records: This guide was in-progress before the Green Flash. I intend to complete it personally as opportunities to travel arise. The continental overview above reflects the world as it has always been. The regional details below are being revised. — T.W.


The South March

[A charming region. More to follow.]


The Northern Reaches

[Section pending field verification.]


The Disputed Border (East)

[Awaiting update. Local reports suggest some complications.]


The Pasturelands (South-Central)

[Section pending field verification.]


The Woodlands (Northwest)

[Under review.]


The Mountains (East-Central)

[Section pending field verification.]


A Word on Community & Heroes

Before the Green Flash, H.E.R.O. was the only continent-spanning institution that could act beyond local politics. The organisation reached into disputes, enforced pacts, and set standards for what was possible.

Some communities have expressed concerns about the scope of heroic intervention. The H.E.R.O. Public Satisfaction Office welcomes all feedback and can be reached via Form 77-C (triplicate), third morning of the month, fourth sub-basement of the Citadel.

[Records note — T.W.: I'm going to finish this guide. It matters that people remember what Edrathia is. What it can be.]